=============================================================================== (C) 1991 by Atari Corporation, GEnie, and the Atari Roundtables. May be reprinted only with this notice intact. The Atari Roundtables on GEnie are *official* information services of Atari Corporation. To sign up for GEnie service, call (with modem) 800-638-8369. Upon connection type HHH (RETURN after that). Wait for the U#= prompt. Type XJM11877,GEnie and hit RETURN. The system will prompt you for your information. ================================================================================ ************ Topic 10 Wed Oct 17, 1990 R.RIMKEVICUS at 23:16 EDT Sub: Blue Lightning This is for Blue Lightning hints, tricks, and tips, etc. /s 8 message(s) total. ************ ------------ Category 36, Topic 10 Message 1 Wed Oct 17, 1990 R.RIMKEVICUS at 23:18 EDT Are there any easter eggs in blue lightning?? I have made it to the end which is rather disappointing but would like some tips so as to improve my score also is there a way to get extra lives?? ------------ Category 36, Topic 10 Message 2 Thu Oct 18, 1990 DAVID.CAGLE [C'sten] at 19:51 EDT The only one I know of is in the canyon level. If you hit the afterburners twice in a row, you get something like 60,000 points, if you survive. ------------ Category 36, Topic 10 Message 3 Sat Oct 20, 1990 ALEXANDRI at 07:19 EDT In the latest Video Games & Computer Entertainment, it says: "In level 6 you must fly to the various airstrips and land. By doing a barrel roll (Option 2 and L or R) and holing the plane steady upside down while pressing U (landing) over an airstrip, you are able to land upside down. **I meant holding*** This "Easter Egg" is from Eric Foirster. Juan ------------ Category 36, Topic 10 Message 4 Sun Oct 21, 1990 L.A.POPKIN at 01:05 EDT I have been told that in new versions of Blue Lightning there is an easter egg --- if you start at level LIFE and hit the B button (as opposed to the A button, which you normally hit to start a level) it starts playing the game of Life (Conway's, not Parker Brothers'). ------------ Category 36, Topic 10 Message 5 Sun Oct 21, 1990 BJ.KING at 00:15 PDT L.A. POPKIN, Sounds good, but it doesn't work on MY Lynx. ------------ Category 36, Topic 10 Message 6 Sun Oct 21, 1990 DAVID.CAGLE [C'sten] at 03:40 EDT I've heard this before, and I checked into it. I've tried it with first generation cartridges (no finger grips) and newer ones (w/ finger grips). Both went into level 9 (LIFE) whether you hit the A or B button. ------------ Category 36, Topic 10 Message 7 Sun Oct 21, 1990 STACE [Mark] at 19:16 EDT Just tried my Blue Lightening. I get no response from pressing the B button at all. Pressing the A button just goes right to level 9 "LIFE". Mark ------------ Category 36, Topic 10 Message 8 Mon Oct 22, 1990 ALEXANDRI at 06:48 EDT It would be nice if it did(go to to LIFE by Conwy) but I really don't want to have to buy another cart. Juan ------------ ************ Topic 11 Tue May 01, 1990 M.QUEEN at 02:47 EDT Sub: Gauntlet: The Third Encounter Discussion about Gauntlet: The Third Encounter for the Lynx. 10 message(s) total. ************ ------------ Category 36, Topic 11 Message 1 Tue May 01, 1990 M.QUEEN at 03:00 EDT I have purchased the new game gauntlet III. Being a gauntlet player from day one,(starting with the arcade version, then the original ST format, then Gauntlet II for the ST, and now III for c critic for the present version for the Lynx. The game is totally unlike I or II. In the game you have a seperate screen for your inventory. I much preferred the original way of dealing with potions and food. I do not want an adventure game I want a quick arcade game and I think the game slows down to much by switching screens. I also feel that III is too slow. I thought the original gauntlet for the ST was also too slow. I had wished that III would s as quick as gauntlet II was for the ST, but it seems that is (it) is pretty slow. Also the sound effects leave alot to be ddesired. I always liked the "Pong" when you shot the potion, I have yet to hear a good effect in the Lynx version. I have only bbeen through level 8 and I have heard the same song the whole wway through. I am really hoping for a good game for the Lynx b but so far I have bought all the cartriges and I still think the only one worth purchasing is Gates of Zendocon. Please tell me how far yyou have gone in Gauntlet III and let me know if it is worth continuing. ------------ Category 36, Topic 11 Message 2 Tue May 01, 1990 M.VEDERMAN2 at 09:51 CDT I was really disappointed that there are no digitized voices saying, "Wizard needs food badly" or the like. That was always fun! The sound effects are dismal, and game play is nothing like the originals, altho it is quite difficult so far. I think Chip's is the best game yet, altho GOZ has the best sound and visual effects (altho it was too easy). - mike ------------ Category 36, Topic 11 Message 3 Tue May 01, 1990 DARLAH [RT~SYSOP] at 11:05 EDT Well Babbages here has it and I just started using this game linked up. It is a great game. We are at level 22. Where is everyone else? ------------ Category 36, Topic 11 Message 4 Fri May 11, 1990 M.KENNEDY3 at 01:17 EDT Well, my roommate just finished G 3. The ending is kind of lame. It's not really any better than the ending if you die. The game is too easy if you ask me. (granted we are good Gauntlet players, but still...) Oh well, whens the next new one coming out... ------------ Category 36, Topic 11 Message 5 Sat May 12, 1990 DR.FATE at 16:30 PDT I too thought that GIII was too easy. This is especially true if you use the wizard and increase his strength with spells. I finished thee game the third time I played it. I hope that if there is another one that it is more challenging and bigger as well. I also miss the digitized voices with the "yeow!" and stuff... ------------ Category 36, Topic 11 Message 6 Sun May 13, 1990 M.VEDERMAN2 at 11:50 CDT If anyone is interested in selling their Gauntlet, please let me know. - mike ------------ Category 36, Topic 11 Message 7 Sun May 13, 1990 L.A.POPKIN at 17:48 EDT I ended up w/ two Gauntlet III cards (long story) so I might sell one. So, Mike, send me your address in mail, or a phone number, or something... $30 sound OK? ------------ Category 36, Topic 11 Message 8 Tue May 29, 1990 GCC.TECH at 14:33 EDT It's sold (I am L.A.Popkin). Sorry... ------------ Category 36, Topic 11 Message 9 Thu Jul 19, 1990 R.RABAUT1 at 21:35 EDT Anybody know what happens when you beat level 40? High as I can get is level 26. ------------ Category 36, Topic 11 Message 10 Fri Jul 20, 1990 M.KENNEDY3 at 01:19 EDT There are three different endings to Gauntlet 3...they really aren't that exciting. ------------ ************ Topic 14 Wed Dec 27, 1989 DARLAH [RT~SYSOP] (Forwarded) Sub: Chip's Challenge Got any useful hints on playing any of the games out there?? Please post here. 34 message(s) total. ************ ------------ Category 36, Topic 14 Message 1 Mon Mar 19, 1990 BREHBOCK (Forwarded) I've uploaded a map for level 'PEFS' in Chip's Challenge. It was drawn with PageStream. Mapping the level took about two hours, drawing the map with PageStream took about 25 minutes. The file is # 14522. I can't believe there are still over 100 levels to go! -Bill Rehbock ------------ Category 36, Topic 14 Message 2 Sat Mar 24, 1990 R.MUNOZ (Forwarded) Hello to all Lynx owners! I have some great info that you all may find very exciting since you will be able to show off the graphics power of the Lynx even more. I have found the secret level on Chip;s Challenge!! It has nothing to do with the game, however, it is incredible!!! I will not say anything as to what the level is, however, when you get there, wait a few seconds before you freak out, there is nothing wrong with the Lynx - you will see after a couple of seconds what the level is. Once you realize what is happening on the screen, press the different buttons for more excitement (you'll get the hang of it, trust me!). In any case finding this Easter Egg what amazing, and above all, it shows off the Lynx even more! Well enough with the suspense - the code you need to get to the secret level is "MAND". Try it out and leave me email as to what you think of this Easter Egg!!! If anyone else out there has any other Easter Eggs (I have a feeling that ElectroCop has one (it seems to me that it a good candidate for an Easter Egg due to the nature of the game)), please inform the Lynx owners... Enjoy, and I hope you find this Easter Egg as much fun as I found it! I'll be calling back later tonight to see if anyone has already tried and see your response! Until then, happy Lynx'n. RMUNOZ (Rafael) ------------ Category 36, Topic 14 Message 3 Sun Mar 25, 1990 R.LOWREY (Forwarded) Well, I've checked out the Easter Egg on Chip's Challenge and I can say it's probably worth buying the cart just to play with this goodie! It definitely shows off the machine... If you have Gates of Zendocon, you can see a little of what we are talking about on level 'BROT', although it is just background graphics there... Anyone found any Easter Eggs on Blue Lightning? Robert L. ------------ Category 36, Topic 14 Message 4 Mon Mar 26, 1990 REEVE.SOFT (Forwarded) I must be missing something...I went into the Mandelbrot explorer on Chip's Challenge and all it did was start drawing a fractal... allow me to scale it with the box...allow me to rotate the colors? I also got the control panel stuff...but this didn't really excite me and wouldn't exactly inspire me to buy a Lynx...what am I missing? A. Reeve ------------ Category 36, Topic 14 Message 5 Mon Mar 26, 1990 V.AVERELLO [Vince-Cubed] (Forwarded) Maybe it wasn't exciting but for an "Easter Egg" it was a damn good one (rather detailed at that :-) ). Vince - V-Cubed Software PS. If a Lynx Mark II does come to the US Market, I hope the Lynx Classic is still sold. A few of the richer gamers would like to have the bigger screen & the left hand flip. ------------ Category 36, Topic 14 Message 6 Mon Mar 26, 1990 R.LOWREY (Forwarded) Well, it just goes to show you that fractals excite some of us ( regardless of usefulness) and to the rest they are just pretty pictures to look at >grin<..... Robert L. ------------ Category 36, Topic 14 Message 7 Wed Mar 28, 1990 GCC.TECH (Forwarded) R.MUNOZ: Rats -- I found MAND also, and I was all set to post it here. You can really tell by the easter eggs and levels in the various games for the Lynx that the programmers see the Lynx as a lot more than a "portable NES". There is one level in GoZ, for example, in which the "monsters" are cells in a game of Life (Conway's, not the board game), and the background in BROT. And of course Chip's Challenge is a much more thought provoking game than your typical shoot-em-up! ------------ Category 36, Topic 14 Message 8 Wed Mar 28, 1990 R.MUNOZ (Forwarded) GCC.TECH: Sorry about that, but I guess I beat you to the punch (He!He!). All kidding aside, its great that you also found it! I almost did not posted - I was going to wait a little longer, but as you already know I posted it! I could not let this go by since it shows off the graphics power of the Lynx LOTS!!!! Anyway, has anyone else found any other Easter Eggs in any of the other games (besides GoZ and CC)? BTW, TOWNS are you around, have you compiled the list of games that were being developed for the Lynx? I remember reading in an earlier message that you were going to do that, would you PLEASEEEEEE! I think there are lots of anxious Lynx owners that want to get everything that comes out for this great machine, so why don't you wet our appetite!? Thanks in advanced! happy Lynx'n, and if anyone has any ideas or tips, please post away! R.MUNOZ (Rafael) ------------ Category 36, Topic 14 Message 9 Wed Mar 28, 1990 K.THOMAS6 (Forwarded) Finally bought a Lynx and am glad I did,but I need help with Chip's Challenge. I can't get passed level 9, I get all the chips and get to the last room, but can't get passed the trap. I always have a grren key left though, am I supposed to use it somewhere. Any help would be great.. ...Thanks Kevin ------------ Category 36, Topic 14 Message 10 Sun Apr 08, 1990 J.KOVACH (Forwarded) I need some help on Chip's Challenge. I've had to skip level 52 because I couldn't figure it out for the life of me. Any help with this level sould be greatly appreciated. ------------ Category 36, Topic 14 Message 11 Mon Apr 09, 1990 J.KOVACH (Forwarded) Well, I thought on it a while, then went back to level 52 and figured it out. I found level 68 really tough too. I'm on level 73 now. Has anyone finished this game yet? So far it is my favorite Lynx game by far--has long lasting playability and is really fun to watch friends try to complete levels you've already done. I'm really amazed at the complexity of the puzzles, all created with relatively simple game elements. The people who designed this game have very good imaginations!! Chip's Challenge is awesome!! ------------ Category 36, Topic 14 Message 12 Wed Apr 11, 1990 GCC.TECH (Forwarded) Blobnet is a killer. I ended up skipping to the next level out of frustration. It's a good thing that Chip's Challenge offers to let you go to the next level if you are "stuck". Otherwise I might have thrown my Lynx through a window out of frustration . ------------ Category 36, Topic 14 Message 13 Wed Apr 11, 1990 D.MCNAMEE [Dan @ Atari] (Forwarded) The three Charles has are for the testing libraries here, so I couldn't get one. So you're up to blobnet? That was a hard level. I'm up to 100 now, and I am compiling a password list. I will probably upload it when I'm done. I also found out there are actually 148 levels not 144. The additional 4 levels are hidden, and the passwords are made out of the walls in earlier levels. Dan ------------ Category 36, Topic 14 Message 14 Wed Apr 11, 1990 M.VEDERMAN2 (Forwarded) Please post the hidden level names, or at least the levels where the hidden names can be found ! We'll get you one, leave me email with an address to send it to. - mike ------------ Category 36, Topic 14 Message 15 Thu Apr 12, 1990 D.MCNAMEE [Dan @ Atari] (Forwarded) Sorry, I don't have the level names for the hidden levels other than the MAND easter egg. I will see if I can get them. You can send it to me here at work if you want, otherwise I will email you my home address. Thanks Mike! Dan ------------ Category 36, Topic 14 Message 16 Fri Apr 13, 1990 BREHBOCK (Forwarded) I thought M-I-N-K was made up out of dirt blocks, but it didn't get anywhere with it. Dan, I'd appreciate a complete level listing, too. I'm currently on 94 (Now You See It) Really sadistic programming :-) -Bill Rehbock ------------ Category 36, Topic 14 Message 17 Mon Jun 18, 1990 B.KING8 (Forwarded) H E L P ! I am S-T-U-C-K! On level 21 (ICEBERG) of Chip''s Challenge. I have tried pushing those stupid blocks straight up the left border, through the ice chutes to the exit, even down to the bottom. Nothing seems to work. I just can't get anywhere near the chips. Can someone please help me before I tear this stupid machine in two?!? Thank you very much. BJ King ------------ Category 36, Topic 14 Message 18 Tue Jun 19, 1990 ALEXANDRI (Forwarded) Well wait until you reach level 52. Can some one tell me how to do this level? I'm so disgusted with it that I haven't used my LYNX in over a week!! Juan ------------ Category 36, Topic 14 Message 19 Wed Jun 20, 1990 REALM (Forwarded) Level 25 is one of the levels I don't have the pass word for any more. Leave the pass word and I'll see if I can remember how I did it. Level 52 is the level where you have to ride across the magnetic pad underneath the mouth. Wait for the large hole in the bug pattern and then walk with the bugs until you hit the one square magnatic floor. Run backwards into it so you bounce two times and then run out the side you were on first. Now go back to the other side and get the chip in the closing walls. Then push the block next to the pool up against the top wall and out between the large pool and the little pool thats in the wall. Next go under the blue bouncing ball and push the block between it and the button straight across into the large pool. Now you can go out the door you came in and ride the magnetic floor over to the first side. Walk around get the chip above the exit, push the block in the water and leave! Hope thats not to much help! I was showing some guy my Lynx the other day and he said,"Thats the one the kid takes in the bathroom....thats great!" Well thats not word for word but pretty close. I think Chips Challenge is probable better for you then half the stuff they teach you in school anyway. I was always told school offered a range of classes so a person could be well rounded when he entered the real world. I'd rather be the best at one thing then average at everything. I think education should teach the individual how to remain an individual instead of how to conform to standards set by other average people. What does that have to do with the Lynx Ad, nothing at all but I think the commercials great and doesn't corrupt kids at all! Until later.... ------------ Category 36, Topic 14 Message 20 Wed Jun 20, 1990 B.KING8 (Forwarded) REALM - Re: Level 25...finally solved it...thanks for help offer, though. Now, for a new level: 47 - PIER SEVEN - LXPP. How in the heck do I get to the middle and get those four chips? Has anyone else noticed in Chip's that it is possible to shove a block one direction and travel another? Kind of a side-slip. It seems that you can joypad diaganol, then perpendicular to the block travel. I wonder if it was programmed to react that way? It seems to make some puzzles (like MONSTER LAB) really easy... BJ King (P.S. now I'm stuck on level 48 (skipped 47) - MUGGER SQUARE - JYSF) ------------ Category 36, Topic 14 Message 21 Wed Jun 20, 1990 REALM (Forwarded) B.King8, All you have to do in level 47 is come up from the bottom. Just aim for the square on the left it lines up with the center (you probable already made it?) Level 48 is to hard to explain but practice makes perfect so keep at it. You have to keep moving on the magnetic floor so that you hit the transporters at a different angle then normal. Go through the middle thief straight below you at the start, after that experience wil teach you. Use the force Luke! I think Atari should be using the STe for a developers kit. What computer company doesn't have the faith in it's own computers to use them. If it was my company, I'd make developer kits for as many computers as possible starting with my own. I'd sell them just above cost and hire people to provide technical assistance. Then set up a system to publish programmers games for a percentage that would help support the system and keep it intact for future use. The most expensive computers in the world are only worth the programs that run ------------ Category 36, Topic 14 Message 22 Fri Jul 20, 1990 SANDY.W [RT SysOp] at 12:46 EDT I'm stuck the same place Kevin was earlier. That last trap on level 9, where the clone machine sits right in front of the door. I've been playing the later levels thanks to the keyword list, but I'ed still like to finish that level. I'm out of ideas . ------------ Category 36, Topic 14 Message 23 Fri Jul 20, 1990 SANDY.W [RT SysOp] at 15:55 EDT [The same ending is also on screen 15....Elementary] ------------ Category 36, Topic 14 Message 24 Fri Jul 20, 1990 D.A.BRUMLEVE [kidprgs] at 18:13 CDT Keep trying, Sandy. It _can_ be done! ------------ Category 36, Topic 14 Message 25 Fri Jul 20, 1990 SANDY.W [RT SysOp] at 20:22 EDT Trying no longer has anything to do with it. I've tried all the combinations I can think of and have given up. I need an answer. Perhaps if the problem was closer to the start of a level I would try some more, but I'm tired of having to play the entire level just to get to that spot. ------------ Category 36, Topic 14 Message 26 Fri Jul 20, 1990 RJROBINSON at 19:31 CDT Sandy, The trap can be and closed with the switch. You need to find a way to keep the switch closed while you run through the door. Hope this hint helps! Ron ------------ Category 36, Topic 14 Message 27 Fri Jul 20, 1990 D.A.BRUMLEVE [kidprgs] at 19:33 CDT Good way to put it, Ron. I would have just blurted it out! ------------ Category 36, Topic 14 Message 28 Fri Jul 20, 1990 SANDY.W [RT SysOp] at 21:53 EDT Thought I tried that once, but obviously I did something wrong. Oh well, considering the conditions I was playing under I can't say I'm suprised. Thanks! Back to level 9/15 ------------ Category 36, Topic 14 Message 29 Mon Aug 06, 1990 G.BRUNER at 19:22 PDT If you are interested in playing with Mandelbrot Sets...try this code MAND. Reply back with any interesting screens you may have come up with. ------------ Category 36, Topic 14 Message 30 Tue Aug 07, 1990 D.MEYER at 20:58 CDT Yeah, the secret Mandelbrot code has been known for quite a while. Posting interesting locations is a neat idea though! If I ever get the time to do more "exploration" I'll post some. ---Don ------------ Category 36, Topic 14 Message 34 Sat Oct 20, 1990 ALEXANDRI at 07:28 EDT The latest (nov 90) Video Games & Computer Entertainment, says the following: In the last issue we printed a code (MAND) for a secret level (level 145) in Chip's Challange. Well, Doug Shannon of Sunnyvale California has another one. Level 34 called Cypher (using code NQFI) holds a secret. If you can draw a map of the level you'll notice each room is a letter. The first two lines of letters tell us codes to other levels, while thethird row, spelling JHEN, gives us the code for a secret level, level 146. Hope this isn't old news. Juan ------------ ************ Topic 15 Tue Sep 25, 1990 DAVID.CAGLE [C'sten] at 15:59 EDT Sub: Todd's Adventure in Slime World Forum for your play tips and a pace to get help with this game for the Lynx. 30 message(s) total. ************ ------------ Category 36, Topic 15 Message 1 Tue Sep 25, 1990 DAVID.CAGLE [C'sten] at 16:02 EDT Has anyone been able to make thru adventure #2 yet? According to my map, I think I have found every chamber, but I can't find the exit!!! Just dead ends! Help! BTW: Adventure #2 changes from EXPLORATION to COMBAT when you comlink with someone else. Have only tried it with 2 players... should be a real hoot with 8 people!!! ------------ Category 36, Topic 15 Message 2 Wed Sep 26, 1990 J.KOVACH at 01:55 MDT Well, I've solved adventure #2 in multi-player mode but I cannot remember where the exit was located. Guess I'd better start taking notes. Played #3 for about 3 hours and the map just keeps scrolling!! ------------ Category 36, Topic 15 Message 3 Wed Sep 26, 1990 D.MCNAMEE [Dan @ Atari] at 16:27 EDT Dave, Combat mode is *INCREADIBLE* with 8 players! Dan ------------ Category 36, Topic 15 Message 4 Wed Sep 26, 1990 V.AVERELLO [Vince-Cubed] at 18:14 EDT My copy of Slime World should be here by Friday (or Monday). This means I will have it in time for WAACE. How many other show go'ers are going to have it? ------------ Category 36, Topic 15 Message 5 Thu Sep 27, 1990 GCC.TECH at 14:15 EDT Is the multi-player mode cooperative or competitive or both? ------------ Category 36, Topic 15 Message 6 Thu Sep 27, 1990 DAVID.CAGLE [C'sten] at 19:31 EDT GCC: It depends on the adventure you choose... Most can be played either way but Adventure #2 is specifically played in "Blood and Guts" mode. Last one alive wins!! ------------ Category 36, Topic 15 Message 7 Thu Sep 27, 1990 M.S.JACKSON at 22:46 EDT I finished adventures 1, 2, and 5 (Logic) in single player mode. Haven't tried multi-player yet, but hope to soon! This game is great! ------------ Category 36, Topic 15 Message 8 Sun Sep 30, 1990 M.QUEEN [m.queen] at 10:50 EDT Slime world finally came in today (cols.Oh). I only played it for about 30 minutes but it seems o.k. Time will tell. My only question so far is what does the "pop" do? Everytime I use it it kills my guy. The scrolling is weird though, it goes up and down if you move the joystick. I hope it has the play value of chip's challange (on level 87). ------------ Category 36, Topic 15 Message 9 Sun Sep 30, 1990 V.AVERELLO [Vince-Cubed] at 17:26 EDT I got Slime World on Friday (Thanks BRE) and have so far gotten through the first 2 solo worlds. "Pop" kills Todd in case you get stuck & need to die (It's in either the paper manual or the online manual). I can't wait to try out the multi-player adventures at WAACE. ------------ Category 36, Topic 15 Message 10 Tue Oct 09, 1990 R.MUNOZ at 21:06 EDT Hi all! I just got some info from Usenet that I want to pass along to you Lynx players. It is regarding the Super Secret Doors that are mentioned in the instructions for Slime World. Anyway, I don't know if anyone has already found these doors (if you have, pass along the info if it is different from what I will providing), but the Usenet info talks of a Super Secret Door on level 6 as soon as you get in shoot on the floor immediately to the right of Todd - that is, shoot at the floor immediately to your right. You will see the floor open up to another level. Enjoy if you had not encountered a Super Secret Door. Bye for now... Rafael. ------------ Category 36, Topic 15 Message 11 Wed Oct 10, 1990 L.A.POPKIN at 23:58 EDT And after you go down through the super secret door, and gone down a ways, there's another secret door. I spend a lot of time now "walking into walls" looking for secret doors. ------------ Category 36, Topic 15 Message 12 Tue Oct 16, 1990 M.S.JACKSON at 20:19 EDT Hey! I just discovered a neat trick in multi-player Slime World. When one player gets a little green, just shoot him with your water pistol. A few squirts and he'll be as good as new! Mike ------------ Category 36, Topic 15 Message 14 Tue Oct 16, 1990 J.KOVACH at 23:10 MDT You can use a Mega-bomb in 2 rooms at once if you drop it near (as near as possible) a doorway. You can then stand in the doorway and watch the bomb go off, destroying everything in both rooms and you won't even get powder burns!!! ------------ Category 36, Topic 15 Message 15 Mon Nov 05, 1990 J.KOVACH at 02:16 MST We SYSOPS at the STAR-LINX BBS have discovered how to 'climb' up those pits with vertical walls of sticky slime!!!! We have also discovered a 'sub-game' within Slime World which is only accessible at a certain screen--there is no password when you pause it. In fact, you don't even have a man on the screen for the sub-game, but you do get points, and you work in teams if you have 3 or more players. Specific details will be released on Nov. 12 on the STAR-LINX BBS in Mesa, Az. Call and fill out an application and you will receive full access within 12 hours. 300/1200/2400 baud at 602-464-4817 P.S. The SYSOP who discovered the Sub-game is named TODD, what a coincidence!!! ------------ Category 36, Topic 15 Message 16 Tue Nov 27, 1990 DAVID.CAGLE [Dave @ Atari] at 19:00 EST Had a customer send me a listing of codes for this game. Seems he sat down and, over the time period of a week or two, entered all the possible code combinations possible. I've uploaded this list to the software library. It's file #17411, SLIMEWLD.ASC. Hope it helps. ------------ Category 36, Topic 15 Message 17 Wed Dec 19, 1990 REALM at 19:57 EST Did you know you can kill the Venus fly traps that live in the ground and only appear to eat you! All you have to do is find it the first time then walk slowly forward while firing until it pops up and eats you again. This time one of the bullits from your gun blows it to pieces! :-) I love it! ------------ Category 36, Topic 15 Message 18 Thu Dec 20, 1990 JEFF.W [RTC Sysop] at 01:21 EST REALM - Thank you very much! I hope Santa is VERY kind to you. That little tidbit will help me alot! ------------ Category 36, Topic 15 Message 19 Thu Dec 20, 1990 REALM at 18:22 EST Your very Welcome! Blow one away for me! Hope Santa stuffs a couple Lynx games in your stocking too!;-) ------------ Category 36, Topic 15 Message 20 Tue Dec 25, 1990 ALEXANDRI at 04:09 EST I just got Slime World. I've been playing adventure #5 and am completely frustrated. Has anyone gotten to the part with the long and deep pool of green slime, the one right after the second room of shifting floors? The code is 796168, go to the right. I've completed adventures #1 and #2. This is my favorite LYNX game so far, before it was ElectroCop. Some one tell me how to get through this part before I feed the cartridge to my dog! (Although I"d probably go out and replace it the next day) Juan ------------ Category 36, Topic 15 Message 21 Tue Dec 25, 1990 G.E.M. [Gary] at 08:01 PST You need a can of cleanser or a slime shield to get through that long pool (although I think a shield might run out before you can get through). L8r Daze <> ------------ Category 36, Topic 15 Message 22 Wed Dec 26, 1990 DAVID.CAGLE [Dave @ Atari] at 18:31 EST Just found a misprint on the code sheet I uploaded to the library a was back. The last code on the Logic level is 7CE2D1, not 7CE2S1. ------------ Category 36, Topic 15 Message 23 Wed Dec 26, 1990 DOUBLE-CLICK at 20:27 CST I need help in solving adventure #3! I've played it for _too_ long and am completely frustrated with #3. The others are great. HELP! - mike ------------ Category 36, Topic 15 Message 24 Sat Dec 29, 1990 ALEXANDRI at 00:08 EST Mike, You're sick of #3 too. I can't find the exit either. So far no one has been able to help me. have you finished the logic one (#5?)? If so could you tell me how to get through the big pool of slime? It's to the east(right) of where you appear with code #796168. Just before it are some of theose wierd stars that ruin your equipment so I can't take some cleanser with me. And, I used a shield just before the wierd stars and it doesn't last long enough. Juan ------------ Category 36, Topic 15 Message 25 Sat Dec 29, 1990 T.ELLERING at 03:35 MST Alexandri, for you question on level 5, I believe that there is a red crystal or a slime shield at the bottem of one of the "hills" under the slime, just when you are at the bottem, pull down to pick it up. I think that is what you are talking about. It has been a while since I solved that one.. Hope this helps Oh yeah, there is also a secret passage prior to entering that room, look at you map to find it. talk to you later. ------------ Category 36, Topic 15 Message 26 Sat Dec 29, 1990 REALM at 15:20 EST I think you can throw a Mega Bomb in there and blow everything up including the slime. It's been a while since I've played that level but I think there IS a secret door right at the entrance of the room if you jump straight, maybe not? ------------ Category 36, Topic 15 Message 27 Sat Dec 29, 1990 DOUBLE-CLICK at 22:29 CST Here's how you get past (if you haven't figured it out yet). 1) Climb down the wall on the left side. 2) Before you reach the first slime pit, jump to the right wall. 3) Climb down the right wall until you fall into the second slime pit. 4) At the bottom of slime pit #2 is a super slime gem. You gotta find it. 5) Just climb through the rest. Still haven't solved #3 yet. I see one room I can't get to by jumping (relatively early on) which I bet leads to the exit. I must need to carry back a jet pack or something... HELP! I am very frustrated! I'm working on level #6 now, but it looks to be slooow going... - mike ------------ Category 36, Topic 15 Message 28 Sun Dec 30, 1990 M.S.JACKSON [Mike Jackson] at 19:52 EST Does anyone know if the reported "Easter Egg" in SW is for real? I'm referring to a zit-popping contest, or something similiar. Is is just a cruel hoax? ------------ Category 36, Topic 15 Message 29 Sun Dec 30, 1990 C.SMITH89 at 22:14 CST It does exist and will be in the next issue of APE. ------------ Category 36, Topic 15 Message 30 Wed Jan 02, 1991 J.KOVACH at 01:07 MST Or you can call STAR-LINX at 602-464-4817 in Mesa, AZ to get the Easter Egg info and join our Lynx Club. Unless someone betrays us and posts it here! ------------ ************ Topic 16 Sun Oct 21, 1990 BJ.KING at 21:04 PDT Sub: KLAX Tips, Strategies, and Discussion on the latest Lynx Cartridge - Klax 24 message(s) total. ************ ------------ Category 36, Topic 16 Message 1 Sun Oct 21, 1990 BJ.KING at 21:04 PDT I just got it! And, boy, am I hooked! Found it at Toys 'R' Us in Las Vegas. I do fine until I get to level five, which is where you have to process forty tiles to complete the wave. Any suggestions on how to keep juggling the tiles? I find that I start to lose it with about 10 tiles left. Does anyone have any sure-fire strategies for winning? Thanks in advance. ------------ Category 36, Topic 16 Message 2 Sun Oct 21, 1990 BJ.KING at 22:19 PDT Terry [OUTRIDER] - I hope you check here...I (well, not me, Aladdin) inadvertently put my Klax topic in 34, not 36. I (now) live in Las Vegas. I just moved here 1 Sep, and have been acclimating to the weather, traffic, construction, etc. I _ONLY_ go to the casinos when I need quarters for the laundry machines in my apt. complex. Klax IS awesome. I love the "awwwww..." when you fail a wave (however, I HATE failing waves - mebbe Atari can install a button on the Lynx just so I can here the digital sound...naahhh!). So, why didn't they ComLynx it? One person catching tiles ("Slower, slower!"), and one person pushing the tiles ("Faster, faster!"). ------------ Category 36, Topic 16 Message 3 Mon Oct 22, 1990 OUTRIDER [Terry May] at 01:08 PDT BJ.KING, Welcome to Vegas! If you get a chance, give my BBS a call... The Rebel BBS * 1200/2400 Baud * 702/435-0786 There's usually lots of stuff going on in the message bases. And you can find many of GEnie's files in the file sigs. :^) It's also now the #2 support line for BBS Express! ST, which is rather exciting, if you're into BBS software. I don't have a Lynx, but would like to someday. It's still hard for me to justify spending that kind of money when so few games are available. Hopefully, that will change soon. Glad you like Klax. Seems like most of the games have gotten pretty positive reviews, which is nice. - Terry - ------------ Category 36, Topic 16 Message 4 Sun Oct 21, 1990 D.A.BRUMLEVE [kidprgs] (Forwarded) Wow, I wanted to hold off on buying Klax so I could get it from one of the Chicago AtariFest vendors, but I don't know if I can stand the wait... ------------ Category 36, Topic 16 Message 5 Sun Oct 21, 1990 OUTRIDER [Terry May] (Forwarded) Hey, BJ.KING, I was just at that Toys 'R' Us (or at least one of them) in Las Vegas the other day and saw that KLAX! Do you live in Vegas -- or just like to lose your money here? ;^) - Terry - ------------ Category 36, Topic 16 Message 6 Sun Oct 21, 1990 C.WALNUM1 [CLAY] (Forwarded) Dorothy: Don't wait to get Klax. It's great, and you're wasting a lot of playing time. :-) ---Clay ------------ Category 36, Topic 16 Message 7 Mon Oct 22, 1990 REALM at 23:18 EDT Yah! Go for it! ------------ Category 36, Topic 16 Message 8 Tue Oct 23, 1990 STACE [Mark] at 19:36 EDT I finally completed the "Large X" Klax at level 6 and received the "Secret Warp" to level 51!!! I was awarded 600,000 bonus points! My accomplishment was greeted by not only applause but by a female voice exclaiming "Oh Yeah!" as well. My high score is now 682,383!! Anyone top that yet? :-) Mark P.S. Hint on completing the large X: Don't think in terms of a single color...remember..there are "wild" blocks! ------------ Category 36, Topic 16 Message 9 Tue Oct 23, 1990 STACE [Mark] at 19:37 EDT BTW...once I hit level 51 I promptly got my butt kicked! :-) ------------ Category 36, Topic 16 Message 10 Tue Oct 23, 1990 REEVE.SOFT at 20:17 EDT In Klax one can score by getting three, four, or five tiles of the same color veritcally, horizontally, or diagonally as outlined in the manual. How does one get five tiles arranged vertically? ------------ Category 36, Topic 16 Message 11 Tue Oct 23, 1990 STACE [Mark] at 21:56 EDT Don't the later levels require more than three tiles to make a Klax? Mark ------------ Category 36, Topic 16 Message 12 Tue Oct 23, 1990 M.KENNEDY3 at 23:23 EDT To get a 5 vertical Klax do this. Get two tiles of one color in one bin and two tiles of a different color in another. Choose on of the two colors and 'save' three tiles of that color on your paddle. You can do this by dropping the tiles of another color, or by throwing them back on the belt. Get the three tiles stacked TOGETHER on the paddle. Having other colors in between will slow you down. Now wait for a tile of the OTHER color. As soon as you get it, drop it on top of the stack of two and then AS QUICKLY AS POSSIBLE more over the other bin and drop the three other tiles on top of the two you already have. Do this while the 3-vertical KLAX is being scored. When the game finishes giving you your 50 points it will look for other KLAX . You will then get 30000 points for your 5 KLAX. This is great for points waves and you can 'quickly' stack up millions of points. ------------ Category 36, Topic 16 Message 13 Wed Oct 24, 1990 DAVID.CAGLE [C'sten] at 12:07 EDT We've got a guy here @ Atari that has 764,380! If you do the large 'X' on level 11, you get 700,000 points and warp to level 56. ------------ Category 36, Topic 16 Message 14 Wed Oct 24, 1990 STACE [Mark] at 16:41 EDT My new high score is 782,000+ points. :-) Mark ------------ Category 36, Topic 16 Message 15 Wed Oct 24, 1990 M.KENNEDY3 at 23:29 EDT My latest high score is 2,334,500... ------------ Category 36, Topic 16 Message 16 Thu Oct 25, 1990 D.SCARPA at 01:02 EDT Just to respond Klax has got to be the best Lynx game yet ! From the graphics to th degitized voices its a winner ! ------------ Category 36, Topic 16 Message 17 Wed Oct 31, 1990 GCC.TECH at 11:05 EST I just got Klax and I am very impressed! It's an addictive game, and it plays better on the Lynx than any other game machine I have seen! The Lynx screen is shaped perfectly for this game (since you can turn it on it's side), the sounds are great, and I can take it anywhere. ------------ Category 36, Topic 16 Message 18 Fri Nov 23, 1990 JEFF-KYLE at 23:49 EST Is it just me, or does the Lynx version of Klax have the best digisound of any version? It's clearer than the TG16 version, and seems to be a little better than the arcade, but I could be mistaken. But, definetly a winner! (I work at Toys R Us out here in Rochester, NY, selling video games, and we usually get the new Lynx games a few weeks after everyone else, since they ship games to the warehouse THEN the stores... We just got Klax a week or two ago.) Very addictive, though... ------------ Category 36, Topic 16 Message 19 Sat Nov 24, 1990 STACE [Mark] at 02:19 EST Jeff, Perhaps you could explain why Toys R Us has elected to remove the Lynx game carts from the "flip card" isle in many of its stores? Just when we are drowning in Lynx games (as one game magazine put it) they decide to move out of "cartridge alley". Why? Mark ------------ Category 36, Topic 16 Message 20 Sat Nov 24, 1990 SANDY.W [RT SysOp] at 12:21 EST Mark - Why don't you just ask your local store? Apparently there is a lot of variation from location to location. I know locally I've seen everything from prominently displayed to with everything else. ------------ Category 36, Topic 16 Message 21 Sat Nov 24, 1990 J.FURUKAWA [SHMOGI] at 21:50 PST Here in Hawaii, Toys R Us has opened their first store. I saw four Lynx boxes of which none of them were for sale. Not Lynx carts in sight. Three days later (when I walked in) the boxes were gone. But it looks like they're headed for video armegeddon with Nintendo. They do have the TG16, but not in the quantity of Nintendo and Gameboy. End of line. ------------ Category 36, Topic 16 Message 22 Sat Dec 08, 1990 R.AMBLER at 12:57 EST I've had KLAX about a week now and still have trouble getting past level 12. The people in my office love the sound effects, but if I let them try it I lose the machine for the rest of lunch. It is very addictive. As for Toys-R- Us, theres no shortage of machines or cartridges here in Maryland. In the display case they have LYNX and a Gameboy both running demos. After seeing both running, I still can't figure out why anyone would buy a Gameboy. If anyone is holding off on buying KLAX, don't, you won't be disapointed. ------------ Category 36, Topic 16 Message 23 Sat Dec 08, 1990 REALM at 15:30 EST Ah! Nintendo...thats why people buy the Gameboy! Thats the same reason they buy the home unit over a SEGA or TG/16. I think most parents are technologically blind. They don't know what the terms mean so they just buy whats thrown at them. If I was going to buy a video game for the TV it seems like it would be smarter to put your $100-$200 toward a home computer... The world is so logical!:-) ------------ Category 36, Topic 16 Message 24 Sun Dec 16, 1990 T.CHAPMAN2 [T.C.] at 18:42 CST I've found that on level 11 it's relatively easy to get the "Big X" warp to level 56. You just have to be lucky enough to get enough of the right colored blocks. ------------ ************ Topic 4 Wed Dec 27, 1989 DARLAH [RT~SYSOP] at 08:39 EST Sub: COMLYNX Line Lets discuss what effects, if any this feature has to playing with your Lynx. 45 message(s) total. ************ ------------ Category 36, Topic 4 Message 1 Wed Dec 27, 1989 JEFF.W [RTC Sysop] at 09:16 EST While I have been having tremendous fun playing with the Lynx and the games that I currently have (California Games, Electro Cop, & Blue Lightning), the Comlynx connnection adds a whole new dimension to game play. Of the games I have only California Games supports Comlynx, so that is the only one I've had occasion to go head-to-head with another player with. Let me tell you that after a bit of play where each player is trying to top the score of the other, the emphasis starts to shift from "scoring the most points" to "get the other guy"! Last night, Kirk Osterman and I met in a suburban shopping mall and sat down in the common food area at a table. We were going head-to-head with the BMX and Surfing competitions. It was a riot. And we created quite a stir too. Many folks would stop by and look over our shoulders. In fact, one of the other people was someone I already know, from of all places, here on GEnie! It was our own Gordon Meyer (GRMEYER) and his lady friend. I don't know what kind of impression I made on him, but he was sure impressed with the Lynx! Anyway, after thrashing Kirk soundly point-wise in surfing, we started to attack each other, just trying to wipe the other guy out. It was crazy! Those little surfers sure do spin nice when you hit them just right! Another good thing about Comlynx play is that you learn from the other player. Kirk was doing about 200 - 400 points per game on Surfing, but I gave him some pointers about some of the things I had figured out about the game and before long he was scoring over 1000 per game. I'm going to have to watch out for him. By the way, I pulled in my best score to date last night on Surfing. 3745!!! ------------ Category 36, Topic 4 Message 2 Wed Dec 27, 1989 TOWNS at 18:41 EST When you get to around 6000 let us know! ------------ Category 36, Topic 4 Message 3 Wed Dec 27, 1989 TIMPURVES at 19:11 EST What we need now is a modem interface! ------------ Category 36, Topic 4 Message 4 Wed Dec 27, 1989 JEFF.W [RTC Sysop] at 19:53 EST Amen, Tim! ------------ Category 36, Topic 4 Message 5 Thu Dec 28, 1989 TOWNS at 01:15 EST I will pass along the suggestion. I think the primary thing we need at this point is nationwide distribution and LOTS of games for cheap prices! I think that would be a very good start I could live with.. -- John ------------ Category 36, Topic 4 Message 6 Wed Dec 27, 1989 J.CURTICE at 23:27 PST Towns, you wanted to know when someone got past 6000, well, after hours of playing, I finally got 6015 on surfing....Now to rest my thumb.. ------------ Category 36, Topic 4 Message 7 Thu Dec 28, 1989 ANTIC at 15:50 EST John, Here's another 6000+ score on surfing. Actually 6985 to be exact. Also, how do 740 on BMX and ~15,000 on Half Pipe rank compared to some of the expert internal Atari play testers? ------------ Category 36, Topic 4 Message 8 Thu Dec 28, 1989 J.CURTICE at 14:05 PST I've gotten 6215 on surfing, 303 on BMX but with 46 seconds left, 22,727 on the half-pipe, and 32,734 on footbag... ------------ Category 36, Topic 4 Message 9 Thu Dec 28, 1989 TOWNS at 22:23 EST kbad here in Engineering is VERY close to breaking 10K on surfing. I have seen a score of 9960 from him. 740 is pretty good for BMX. My high is the middle 600s. 32,000 on Half-Pipe is VERY good. I will check with the testers to find out what they have for highs. ------------ Category 36, Topic 4 Message 10 Fri Dec 29, 1989 D.MCNAMEE at 13:47 EST My high's are ~6000 surfing, 777 BMX (~900 is the score to beat), and 25,557 on halfpipe. I rarely play hackeysac. Dan ------------ Category 36, Topic 4 Message 11 Fri Dec 29, 1989 J.CURTICE at 15:40 PST My new high score on footbag is 60,404..How does that compare with the playtesters?? ------------ Category 36, Topic 4 Message 12 Fri Dec 29, 1989 DARLAH [RT~SYSOP] at 18:44 EST Hey I am having fun with Gates of Zendercon. It is easy to score on this one. ------------ Category 36, Topic 4 Message 13 Fri Dec 29, 1989 TOWNS at 22:20 EST Darlah.. Did you find the secret level in Gates of Zendacon yet? I'll give you a hint.. It's accessible from the TRYX level... -- John PS. This should keep you busy for a couple of weeks... ------------ Category 36, Topic 4 Message 14 Sat Dec 30, 1989 DARLAH [RT~SYSOP] at 08:12 EST Hmmm I have been on that level but can't find a secret level. It just brings you to STYX I believe. I should write all these down but I don't find it fun jumping levels to finish. It somehow feels like cheating although you do see the sun rising up sooner. :-) ------------ Category 36, Topic 4 Message 15 Sat Dec 30, 1989 OUTRIDER [Terry May] at 10:09 PST Geez, this category is only a few short days old, and already the criminals are spreading their mayhem throughout. Where are the police, you ask? Why they are every bit as guilty of breaking the law as the hardened criminals! What's the world coming to? *;^) HAPPY NEW YEAR! ...Terry ------------ Category 36, Topic 4 Message 16 Sat Dec 30, 1989 BREHBOCK at 13:22 CST John, re: Gates of Z. What do you do on level ZETA? (I got to it trying to remember the _real_ level I was currently on :-) -Bill ------------ Category 36, Topic 4 Message 17 Sat Dec 30, 1989 TOWNS at 15:44 EST On level Zeta, there is a round ball shaped thing that moves up and down the right edge of the screen on the fortress. Follow this ball thing up and down the screen and watch for it to open. When it opens an "eye" will appear. Shoot this eye. Then your entire screen will light up with lots of explosions. After this, you have to fight the big alien. I hate to give away to much more. You can figure out the rest. A hint tho, you are right at the end of the game. -- John ------------ Category 36, Topic 4 Message 18 Sat Dec 30, 1989 DARLAH [RT~SYSOP] at 19:41 EST Gee I already found that out. :-) I must be on a roll....:-) Thanks John. Topic Police at work tomorrow. I need a vacation every once in awhile too. :-) ------------ Category 36, Topic 4 Message 19 Sat Dec 30, 1989 V.AVERELLO [Vince-Cubed] at 20:48 EST Would it be possible to link a Lynx to an ST thru the Comlynx line. I don't know why you would want to (yet) but it sounds like an interesting idea. ------------ Category 36, Topic 4 Message 20 Sun Dec 31, 1989 TOWNS at 00:18 EST Darlah > I could tell by your raising sun comment Regarding the ST, I don't know.. I haven't tried to hook it up. I will pass along the idea. It's possible that we could have ST versions of Lynx games talk to the Lynx and hook up with some type of cable and trade information.. -- John ------------ Category 36, Topic 4 Message 21 Sat Dec 30, 1989 BREHBOCK at 23:18 CST I think there are all sorts of possibilites for the ComLynx, given the amount of memory on one of the ROM Cards. ------------ Category 36, Topic 4 Message 22 Mon Jan 01, 1990 D.MCNAMEE at 01:36 EST Well, I just got 907 on BMX and 28,850 on halfpipe. Dan ------------ Category 36, Topic 4 Message 23 Tue Jan 02, 1990 J.CURTICE at 23:24 PST Well, I just got 10,395 on surfing. John, need any REAL playtesters at Atari??? ------------ Category 36, Topic 4 Message 24 Wed Jan 03, 1990 TOWNS at 03:11 EST Actually, we have some pretty good play testers in our Testing Dept. Our main tester was ranked (when they used to rank video game players) in the top 5 players on three different games at one time. Congrats on the score, though. That's quite an accomplishment! -- John ------------ Category 36, Topic 4 Message 25 Thu Jan 04, 1990 J.CURTICE at 22:23 PST John, I guess that makes me the 4th best video games player...:> I was all ready to drop out of college too...Maybe Nintendo is hiring... ------------ Category 36, Topic 4 Message 27 Sat Jan 06, 1990 L.A.POPKIN at 13:48 EST TOWNS: I am stuck trying to find that 'secret level' in GoZ. I have bashed myself into every wall, killed everything possible... does it have something to do with the 'downstairs'? Aargh! ------------ Category 36, Topic 4 Message 28 Sun Jan 07, 1990 TOWNS at 16:56 EST Ok. I will send you Email. ------------ Category 36, Topic 4 Message 29 Mon Jan 08, 1990 GCC.TECH at 14:46 EST Got it! Thanks R.LOWREY! That's really a blast! ------------ Category 36, Topic 4 Message 30 Wed Jan 10, 1990 R.LOWREY at 20:53 CST You're welcome! ------------ Category 36, Topic 4 Message 31 Sun Feb 18, 1990 A.FRIESEN at 21:36 MST When will my Toys R Us or Lionel Playworld (in PHX AZ) have the Lynxs in stock- no one their has ever seen one!! Aric Friesen ------------ Category 36, Topic 4 Message 32 Sat Mar 03, 1990 J.JENKINS19 at 18:31 EST I only have cali. games right now but there seems to be another problem oblem well at least on my unit. When Surfing if you go too fast your guy dissapears. You know when you're gonna dissapear when your elbow and the back of your board are the only things left on the screen. When that hap happens build up a little more speed and hit the air. the points will tal tally, the water will spray when your board hits the water. The only thing i thing is that you will not be able to see yourself or the board. This also happens if you ride in the tube for 69 seconds( Or from the beginning of the run until the clock says 21 sec.). Besides that my highs are 805 BMX, ~6000 Surfing, 28,000 half-pipe, and 60,000 footbag. ------------ Category 36, Topic 4 Message 33 Sun Mar 04, 1990 J.KOVACH at 00:19 MST Recently had an opportunity to play multi-player California Games with some fellow Lynx owners (hard to find here in Arizona) We really had a blast playing three and four players. Three player games work great, but four players was difficult to get started without crashing the system, but was ok once we got past the opening screen. Gameplay was very smooth with 3 players, but 4 player surfing was a little jerky. One question--in multi-player surfing, if you run out of lives you can scroll your screen back and forth and watch the other players, instead of just staring at the water. Why wasn't this option programmed in BMX? ------------ Category 36, Topic 4 Message 34 Sun Mar 04, 1990 V.AVERELLO [Vince-Cubed] at 16:54 EST I think 3 & 4 player action was a little jerky because the link software in California Games was really only designed for 2 players although you can "trick" it into letting up to four people play. I think John Townsend mentioned this a long time ago. It seems as if the networking software is built into each game cart that needs it, so if a new Comlynx protocol is developed they can use it without having to change the actual Lynx hardware. Vince - V-Cubed Software ------------ Category 36, Topic 4 Message 35 Mon Mar 05, 1990 R.AMBLER at 22:23 EST I had a chance to try multi-player California games with the only other known LYNX owner in Maryland. It was great! We spent most of our time in FOOTBAG trying to trip each other, but had a great time doing it. The other sports are really good, and we were both impressed with the way the games ran separately while keeping track of the opponents player. Its hard to explain without trying it. I really feel sorry for anyone who has bought the "other" portable game machine. Waiting for more multi-player games, -Bob ------------ Category 36, Topic 4 Message 36 Wed Mar 07, 1990 R.LOWREY at 21:24 CST Check "Electronic Gaming Monthly, #8" for a few screen shots of the Lynx version of Gauntlet III - on page 46. ------------ Category 36, Topic 4 Message 37 Sun Apr 29, 1990 B.DANIELS at 19:29 EDT quick question, when using the Com-Link, does it share a common machine with the cartridge, or does every one of the machines hooked up need a copy? Thanks, Bruce ------------ Category 36, Topic 4 Message 38 Sun Apr 29, 1990 JEFF.W [RTC Sysop] at 20:45 EDT Each Lynx needs to have its own game card to link with other Lynxes. ------------ Category 36, Topic 4 Message 39 Sun Apr 29, 1990 STACE [Mark] at 23:45 EDT Which reminds me...the proper name for this Topic should be "COMLYNX Line" (picky...I know!) . Mark ------------ Category 36, Topic 4 Message 40 Mon Apr 30, 1990 JEFF.W [RTC Sysop] at 08:05 EDT Picky, picky. But true. ------------ Category 36, Topic 4 Message 43 Wed May 02, 1990 R.LOWREY at 22:33 CDT The comlunx is great with Gauntlet! It really makes the game. I just got through playing 3-way Gauntlet with some friends and I can really see the potential for other multi-player games. While the Lynx is a great stand- alone game device, the fact that you can have multi-players with their own screens, sounds etc ANYWHERE you wish to be is something unique at this point in time. Robert L. ------------ Category 36, Topic 4 Message 44 Sun Jul 08, 1990 DAVESMALL at 23:23 EDT Had an interesting experience with the COMLYNX cable that I thought I would pass on in case it would help others. We had a real bad time getting either of our two cables to work. You know, California Games and Gauntlet both would not "see" the other machine. We played all sorts of games with the power-on timing between machines, but .. Anywho, I took a continuity tester the leads. They're stereo plugs, mini sized, meaning you've got the tip, the ring below the tip, and the lower ring (if you're holding a plug up). Interestingly, the tip is not continuous through the wire; only the lower and higher rings are. (Well, big surprise ... it's a two wire cable). Still, 'twas a little eerie seeing tip disconnected. I found that the plugs were not seating fully due to the plastic molding halfway down the plug. They'd get most of the way in, but about 1/16th inch of the way home, they'd stop. They collide with the plug and plastic of the Lynx case. I took an Exacto blade and carefully trimmed about 1/8" off the plastic molding by the plug. So you know, the metal extends down that far, then expands outwards. I trimmed the plastic much as a pencil sharpener would have. Surprise, surprise, surprise ... next time I tried Gauntlet, it worked fine the first try ... and it had never worked before. Ditto for Cal Games. We had a disk cable maker extend the plastic a little too far on the GCR cable mold, and the solution is the exact same. (That prevented the GCR cable from getting far enough into the 14-pin disk drive socket). So, if your cable is flaky and you don't mind violating your warranty (grin), try trimming off the first 1/8th of plastic completely and tapering it back from there. Just might do the trick. -- thanks, Dave / Gadgets ------------ ************ Topic 22 Tue Dec 18, 1990 S.STUBBS at 21:33 EST Sub: Gates Of Zendocon A friend has told me of a secret level on Gates of Zendocon. Description follows... (Anyone know any others?) 5 message(s) total. ************ ------------ Category 36, Topic 22 Message 1 Thu Dec 20, 1990 GCC.TECH at 11:43 EST Tease! ------------ Category 36, Topic 22 Message 2 Thu Dec 20, 1990 DAVID.CAGLE [Dave @ Atari] at 18:19 EST Well, if he won't tell you about it, I will: Level #28: TRYX In this level, the "floor" restricts the ship to the top half of the play- field. However, there is a "hidden feature" or "easter-egg" which allows you to access another gate "below the floor". Here's how you find it: Immediately put on your shields and move the ship down, to kill the alien tanks. Then, start dropping bombs (using your shields when necessary to kill newly-appearing aliens). You will notice at one point the bombs appear to go through the floor. At this location is an invisible "hole" through which you can fly your ship. It will probably take a few tries before you get through, because the hole is rather small. Once you get through, you maneuver through a couple of minor obstacles and then find the gate. It leads you to the "easter- egg level", whose name is " ". (Four blank spaces: this level, therefore, can't be accessed directly as the others can because its name cannot be entered.) The easter-egg level is fun. It also gives you all four alien helpers. ------------ Category 36, Topic 22 Message 3 Tue Dec 25, 1990 S.STUBBS at 02:26 EST OOOPS!! Sorry folks, I guess I still have alot to learn about Aladdin. I thought I posted the description! Unfortunately I don't personally know to be it. When Mark comes over again we will confirm that the other message is the same path. Sorry again... Stubby ------------ Category 36, Topic 22 Message 4 Tue Dec 25, 1990 JEFF.W [RTC Sysop] at 14:51 EST Stubby - Read message #2. It's been posted already. ------------ Category 36, Topic 22 Message 5 Mon Jan 14, 1991 H.BROWNII at 00:31 EST Has anyone noticed a neat little feature on the level labled "BROT"? Not only is the background for most of the level a MANDELBROT SET image... but the little round monsters behave in a set pattern... the pattern is the old computer simulation called 'LIFE'. There are many versions of 'LIFE' available for EVERY computer ever made... so if your interested you can see it on your home machine. I just thought it was cute that there is a LIFE program on the LYNX now as well. It is also interesting to note how FAST it operates. It is running faster than the fastest LIFE version I have for either my ST or MAC luggable computers, AND there is a lot of blasting and what not going on as well. Jim ------------